The Lumina · Beings of light. Coherent light riding solar sails. They speak in sunrise and fight with the sun itself.
Civilization trait, Radiance: +10% main gun damage. The trait applies whenever you fly one of their ships.
This civilization flies 4 warships: Corona Throne, Dawnwatch, Heliostat, Lotus Throne.
Corona Throne

Solar battleship · Area destroyer. Corona Throne is an artillery with a plasma main gun and 3,300 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 3,300 / 1,300 |
| Speed | 40 |
| Main gun | plasma · 44 damage every 0.9 s · range 350 |
| Ultimate | Supernova (26 s): A ring of fire sweeps out from your hull: heavy damage, burning and blinding. |
| Signature skill | Solar lance: A beam of sunlight down your aim: heavy damage and a burn on everything it crosses. |
| Passive | Radiance · your main gun sets targets burning |
| Price | 17,100 credits + 16 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.
Dawnwatch

Sensor command cruiser · Spotter and fleet eyes. Dawnwatch is a support with a rail main gun and 3,200 hull.
| Fleet role | Support |
|---|---|
| Hull / shields | 3,200 / 1,000 |
| Speed | 46 |
| Main gun | rail · 30 damage every 0.8 s · range 440 |
| Ultimate | Sunwatch Sweep (19 s): Its sensor lattice sweeps the field: every enemy within 800 of the target is marked for 8 s, takes more damage and cannot hide. |
| Signature skill | Dawn screen: A shield of light worth 22% of hull falls over you and every ally within 340. |
| Passive | Long-range sensors · the longest gun range of any capital |
| Price | 14,700 credits + 12 reactor cores |
How to fly it. Support hulls make the whole fleet last longer. Stay near your squads, time the power for the moment a fight turns, and let escorts do the killing. Rail: long, precise shots that land at once. The steadiest gun in the game.
Heliostat

Mirror-array battleship · Sun lance. Heliostat is an artillery with a plasma main gun and 3,100 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 3,100 / 1,200 |
| Speed | 36 |
| Main gun | plasma · 40 damage every 0.9 s · range 420 |
| Ultimate | Focused Dawn (23 s): The mirror petals turn as one and focus sunlight into a beam 1,100 long: 600 damage, and it burns. |
| Signature skill | Sunflash: The mirrors flash: 220 damage to every enemy within 240, and they burn. |
| Passive | Solar mirrors · shields recharge 40% faster |
| Price | 15,800 credits + 14 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.
Lotus Throne

Blooming sanctuary ship · Sanctuary. Lotus Throne is a support with a plasma main gun and 3,400 hull.
| Fleet role | Support |
|---|---|
| Hull / shields | 3,400 / 1,500 |
| Speed | 34 |
| Main gun | plasma · 34 damage every 0.9 s · range 380 |
| Ultimate | Thousand Petals (23 s): The bloom opens wide: a shield worth 25% of hull over you and every ally within 460, and 8% repaired. |
| Signature skill | Petal storm: Burning petals burst from the bloom: 220 damage to every enemy within 280, and they burn. |
| Passive | Lotus light · shields recharge 40% faster |
| Price | 15,800 credits + 14 reactor cores |
How to fly it. Support hulls make the whole fleet last longer. Stay near your squads, time the power for the moment a fight turns, and let escorts do the killing. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.