Iron Mandate · Machine-forged empire. Siege fleets built around armored reactors, spinal weapons and absolute obedience.
Civilization trait, Forged plating: Your capital takes 10% less damage from fighters and small craft. The trait applies whenever you fly one of their ships.
This civilization flies 3 warships: Obsidian Crown, Vigilant, Magnetar.
Obsidian Crown

Dreadnought · Heavy artillery. Obsidian Crown is an artillery with a rail main gun and 4,600 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 4,600 / 700 |
| Speed | 26 |
| Main gun | rail · 70 damage every 1.5 s · range 425 |
| Ultimate | Siege lance (23 s): A spinal lance deals heavy damage along a line through the enemy. |
| Signature skill | Bastion protocol: Lock the plating down: big shields for you and every ally close by, plus a 5% patch. |
| Passive | Siege armor · 14% damage reduction |
| Price | 16,200 credits + 16 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.
Vigilant

Missile destroyer · Capital hunter. Vigilant is a striker with a missile main gun and 2,900 hull.
| Fleet role | Striker |
|---|---|
| Hull / shields | 2,900 / 900 |
| Speed | 58 |
| Main gun | missile · 42 damage every 0.9 s · range 350 |
| Ultimate | Torpedo storm (19 s): Launch a homing torpedo barrage against up to six targets. |
| Signature skill | Hunter-killers: Six homing torpedoes split across the ships nearest the cursor. |
| Passive | Quick engines · rapid attack cycle |
| Price | Starting ship |
How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Missile: homing shots that hit much harder against targets already low on hull.
Magnetar

Twin-rail siege cruiser · Siege rail. Magnetar is an artillery with a rail main gun and 4,200 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 4,200 / 750 |
| Speed | 30 |
| Main gun | rail · 64 damage every 1.4 s · range 460 |
| Ultimate | Magnetar Shot (24 s): The rails between its twin hulls fire a slug down the whole field: 640 damage along a line 1,300 long. |
| Signature skill | Capacitor dump: A magnetic pulse at the cursor: everything within 260 is disabled for 2.5 s (capitals half as long). |
| Passive | Twin hulls · 10% less damage |
| Price | 16,200 credits + 14 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.