Earthforce · Human star navy. Humanity’s defenders: gunmetal warships with spinning gravity drums, X-frame fighters and a Starlink constellation that links them all. Now they are going out through the gate.
Civilization trait, Mission control: +15% energy regeneration. The trait applies whenever you fly one of their ships.
This civilization flies 5 warships: Starship, Falcon Heavy, Pathfinder, Bastion, Constellation.
Starship

Heavy launch carrier · Earthforce flagship. Starship is a carrier with a missile main gun and 4,300 hull.
| Fleet role | Carrier |
|---|---|
| Hull / shields | 4,300 / 800 |
| Speed | 34 |
| Main gun | missile · 30 damage every 1 s · range 340 |
| Ultimate | Full Stack Strike (22 s): A Super Heavy booster screams down your aim line and detonates at the cursor, then flies home for reuse. |
| Signature skill | Raptor volley: Six orbital strikes land around the cursor a second later. |
| Passive | Rapid reuse · abilities recharge 15% faster |
| Price | Starting ship |
How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Missile: homing shots that hit much harder against targets already low on hull.
Falcon Heavy

Triple-core gunship · Fast striker. Falcon Heavy is a striker with a bolt main gun and 3,200 hull.
| Fleet role | Striker |
|---|---|
| Hull / shields | 3,200 / 950 |
| Speed | 60 |
| Main gun | bolt · 38 damage every 0.8 s · range 330 |
| Ultimate | Side Booster Return (20 s): Both side boosters detach as strike drones, strafe the field, then land back on your hull and repair it. |
| Signature skill | Landing burn: Burn toward the cursor and scorch everything where you set down. |
| Passive | Three cores · fastest boost recharge |
| Price | 4,000 credits + 2 reactor cores |
How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.
Pathfinder

Explorer-class survey ship · Long-range explorer. Pathfinder is a support with a rail main gun and 5,200 hull.
| Fleet role | Support |
|---|---|
| Hull / shields | 5,200 / 900 |
| Speed | 28 |
| Main gun | rail · 26 damage every 1 s · range 360 |
| Ultimate | Gate Forge (24 s): Fold a jump point open at the cursor: it drags every enemy in and grinds them for five seconds. |
| Signature skill | Jump point: Open a small jump point and come out of it at the cursor, scattering everything where you land. |
| Passive | Deep survey · side quests pay 30% more |
| Price | 9,000 credits + 6 reactor cores |
How to fly it. Support hulls make the whole fleet last longer. Stay near your squads, time the power for the moment a fight turns, and let escorts do the killing. Rail: long, precise shots that land at once. The steadiest gun in the game.
Bastion

Gunline dreadnought · Line breaker. Bastion is an artillery with a rail main gun and 4,900 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 4,900 / 700 |
| Speed | 27 |
| Main gun | rail · 62 damage every 1.4 s · range 400 |
| Ultimate | Full Broadside (22 s): Every gun on the hull fires down your aim at once: a wide beam that wrecks everything it crosses. |
| Signature skill | Torpedo grid: Eight heavy torpedoes split across the ships nearest the cursor. |
| Passive | Belt armour · 10% damage reduction |
| Price | 13,500 credits + 12 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.
Constellation

Ring carrier · Ring carrier. Constellation is a carrier with a bolt main gun and 3,800 hull.
| Fleet role | Carrier |
|---|---|
| Hull / shields | 3,800 / 1,100 |
| Speed | 38 |
| Main gun | bolt · 34 damage every 0.9 s · range 380 |
| Ultimate | Ring Release (22 s): The great ring lets go of eight sentinel craft that fly guard around you for 16 s. |
| Signature skill | Sentinel sweep: The ring sweeps the cursor area: every enemy within 420 is marked for 6 s and takes more damage. |
| Passive | Ring capacitors · shields recharge 60% faster |
| Price | 14,400 credits + 12 reactor cores |
How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.