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Cosmic Starships

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Cosmic Starships

Free 3D space battle game in your browser

Earthforce warships

Earthforce · Human star navy. Humanity’s defenders: gunmetal warships with spinning gravity drums, X-frame fighters and a Starlink constellation that links them all. Now they are going out through the gate.

Civilization trait, Mission control: +15% energy regeneration. The trait applies whenever you fly one of their ships.

This civilization flies 5 warships: Starship, Falcon Heavy, Pathfinder, Bastion, Constellation.

Starship

Starship, a heavy launch carrier of the Earthforce

Heavy launch carrier · Earthforce flagship. Starship is a carrier with a missile main gun and 4,300 hull.

Fleet role Carrier
Hull / shields 4,300 / 800
Speed 34
Main gun missile · 30 damage every 1 s · range 340
Ultimate Full Stack Strike (22 s): A Super Heavy booster screams down your aim line and detonates at the cursor, then flies home for reuse.
Signature skill Raptor volley: Six orbital strikes land around the cursor a second later.
Passive Rapid reuse · abilities recharge 15% faster
Price Starting ship

How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Missile: homing shots that hit much harder against targets already low on hull.

Falcon Heavy

Falcon Heavy, a triple-core gunship of the Earthforce

Triple-core gunship · Fast striker. Falcon Heavy is a striker with a bolt main gun and 3,200 hull.

Fleet role Striker
Hull / shields 3,200 / 950
Speed 60
Main gun bolt · 38 damage every 0.8 s · range 330
Ultimate Side Booster Return (20 s): Both side boosters detach as strike drones, strafe the field, then land back on your hull and repair it.
Signature skill Landing burn: Burn toward the cursor and scorch everything where you set down.
Passive Three cores · fastest boost recharge
Price 4,000 credits + 2 reactor cores

How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.

Pathfinder

Pathfinder, a explorer-class survey ship of the Earthforce

Explorer-class survey ship · Long-range explorer. Pathfinder is a support with a rail main gun and 5,200 hull.

Fleet role Support
Hull / shields 5,200 / 900
Speed 28
Main gun rail · 26 damage every 1 s · range 360
Ultimate Gate Forge (24 s): Fold a jump point open at the cursor: it drags every enemy in and grinds them for five seconds.
Signature skill Jump point: Open a small jump point and come out of it at the cursor, scattering everything where you land.
Passive Deep survey · side quests pay 30% more
Price 9,000 credits + 6 reactor cores

How to fly it. Support hulls make the whole fleet last longer. Stay near your squads, time the power for the moment a fight turns, and let escorts do the killing. Rail: long, precise shots that land at once. The steadiest gun in the game.

Bastion

Bastion, a gunline dreadnought of the Earthforce

Gunline dreadnought · Line breaker. Bastion is an artillery with a rail main gun and 4,900 hull.

Fleet role Artillery
Hull / shields 4,900 / 700
Speed 27
Main gun rail · 62 damage every 1.4 s · range 400
Ultimate Full Broadside (22 s): Every gun on the hull fires down your aim at once: a wide beam that wrecks everything it crosses.
Signature skill Torpedo grid: Eight heavy torpedoes split across the ships nearest the cursor.
Passive Belt armour · 10% damage reduction
Price 13,500 credits + 12 reactor cores

How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.

Constellation

Constellation, a ring carrier of the Earthforce

Ring carrier · Ring carrier. Constellation is a carrier with a bolt main gun and 3,800 hull.

Fleet role Carrier
Hull / shields 3,800 / 1,100
Speed 38
Main gun bolt · 34 damage every 0.9 s · range 380
Ultimate Ring Release (22 s): The great ring lets go of eight sentinel craft that fly guard around you for 16 s.
Signature skill Sentinel sweep: The ring sweeps the cursor area: every enemy within 420 is marked for 6 s and takes more damage.
Passive Ring capacitors · shields recharge 60% faster
Price 14,400 credits + 12 reactor cores

How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.

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