Elder Conclave · Ancient guardian council. The last of a race older than the gates: grey motherships, beam transport and ion cannons. They watch the younger species and step in rarely.
Civilization trait, Ancient shields: +25% capital shields. The trait applies whenever you fly one of their ships.
This civilization flies 4 warships: Sky Thane, Rune Warden, Halo Spire, Lorekeeper.
Sky Thane

Fleet mothership · Guardian flagship. Sky Thane is a carrier with a rail main gun and 4,400 hull.
| Fleet role | Carrier |
|---|---|
| Hull / shields | 4,400 / 2,000 |
| Speed | 34 |
| Main gun | rail · 50 damage every 1 s · range 420 |
| Ultimate | Ion Storm (23 s): Ion cannons fire in a chain that leaps through eight enemy ships near the cursor. |
| Signature skill | Beam shield: Throw a beam-projected shield over you and every ally close by, plus a 4% patch. |
| Passive | Ancient generators · shields recharge twice as fast |
| Price | 18,000 credits + 18 reactor cores |
How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Rail: long, precise shots that land at once. The steadiest gun in the game.
Rune Warden

Beam frigate · Support frigate. Rune Warden is a support with a rail main gun and 2,800 hull.
| Fleet role | Support |
|---|---|
| Hull / shields | 2,800 / 1,700 |
| Speed | 50 |
| Main gun | rail · 46 damage every 0.9 s · range 400 |
| Ultimate | Beam Away (20 s): A transport wave rolls out from your hull: everything it touches takes heavy damage and its systems go dark. |
| Signature skill | Holding beam: A holding beam at the cursor drags enemies together and grinds them for 3 s. |
| Passive | Ion beams · your main gun briefly disables fighters |
| Price | 11,700 credits + 10 reactor cores |
How to fly it. Support hulls make the whole fleet last longer. Stay near your squads, time the power for the moment a fight turns, and let escorts do the killing. Rail: long, precise shots that land at once. The steadiest gun in the game.
Halo Spire

Three-ring lance spire · Ring lance. Halo Spire is an artillery with a rail main gun and 3,900 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 3,900 / 1,700 |
| Speed | 36 |
| Main gun | rail · 52 damage every 1.1 s · range 430 |
| Ultimate | Halo Cascade (22 s): The three rings align and fire through the needle: a beam 1,150 long, 560 damage, and fighters it crosses go dark. |
| Signature skill | Ring pulse: The smallest ring flares: a short beam down your aim, 300 damage, and fighters it crosses go dark. |
| Passive | Ring capacitors · shields recharge 40% faster |
| Price | 16,200 credits + 14 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.
Lorekeeper

Stacked-disc archive ship · Archive guardian. Lorekeeper is a support with a rail main gun and 4,000 hull.
| Fleet role | Support |
|---|---|
| Hull / shields | 4,000 / 1,900 |
| Speed | 30 |
| Main gun | rail · 44 damage every 1 s · range 420 |
| Ultimate | Ancient Bulwark (23 s): The archive discs turn into a dome: a shield worth 30% of hull over you and every ally within 420, and 5% repaired. |
| Signature skill | Index beam: An old beam leaps between five enemies near the cursor, 260 damage each. |
| Passive | Old crystal · shields recharge 40% faster |
| Price | 17,100 credits + 16 reactor cores |
How to fly it. Support hulls make the whole fleet last longer. Stay near your squads, time the power for the moment a fight turns, and let escorts do the killing. Rail: long, precise shots that land at once. The steadiest gun in the game.