Gilded Throne · God-king dynasty. Parasite lords who rule a hundred worlds as gods from golden pyramid motherships. Their gliders darken the sky of every world that will not kneel.
Civilization trait, Sarcophagus: Below 40% hull your capital rebuilds 1% hull every second. The trait applies whenever you fly one of their ships.
This civilization flies 3 warships: Sun Pyramid, Scarab, Sunkeeper.
Sun Pyramid

Pyramid mothership · Swarm mothership. Sun Pyramid is a carrier with a plasma main gun and 5,000 hull.
| Fleet role | Carrier |
|---|---|
| Hull / shields | 5,000 / 1,300 |
| Speed | 24 |
| Main gun | plasma · 34 damage every 1 s · range 360 |
| Ultimate | Glider Swarm (24 s): The hangar rings open: ten gliders pour out to fight beside you, and the hull knits a little. |
| Signature skill | Sarcophagus: Heal 14% hull on yourself and every ally close by. |
| Passive | God-ship armour · 12% damage reduction |
| Price | 15,300 credits + 14 reactor cores |
How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.
Scarab

Strike bomber-cruiser · Bomber. Scarab is a striker with a plasma main gun and 3,000 hull.
| Fleet role | Striker |
|---|---|
| Hull / shields | 3,000 / 800 |
| Speed | 52 |
| Main gun | plasma · 44 damage every 0.9 s · range 320 |
| Ultimate | Staff Bombardment (20 s): Eight staff-cannon shells fall around the cursor a moment later. |
| Signature skill | Glider wing: Launch four gliders that fly with you for 16 s. |
| Passive | Staff cannons · +10% main gun damage |
| Price | 9,000 credits + 6 reactor cores |
How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.
Sunkeeper

Inverted sun pyramid · Sun fortress. Sunkeeper is an artillery with a plasma main gun and 4,600 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 4,600 / 1,300 |
| Speed | 26 |
| Main gun | plasma · 40 damage every 1 s · range 380 |
| Ultimate | Judgement of the Sun (24 s): The sun crown opens: nine shells fall across the target area, 190 damage each. |
| Signature skill | Halo: The sun halo shields you and every ally within 320 for 20% of hull. |
| Passive | Gold plating · 10% less damage |
| Price | 17,100 credits + 16 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.