Selene Covenant · Warrior-caste fleet. Pearl-hulled crescent cruisers that hide from sensors and strike with focused beams. They fought the thing behind the gate once before, and remember losing.
Civilization trait, Stealth hulls: 12% of hostile fire aimed at your capital misses. The trait applies whenever you fly one of their ships.
This civilization flies 4 warships: Dawnblade, Lightwing, Moonreaver, Abyss Manta.
Dawnblade

Crescent war cruiser · Beam battleship. Dawnblade is an artillery with a rail main gun and 4,200 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 4,200 / 1,500 |
| Speed | 40 |
| Main gun | rail · 58 damage every 1.2 s · range 430 |
| Ultimate | Neutron Lance (23 s): A neutron beam the length of the field burns down your aim line. |
| Signature skill | Sensor veil: The hull goes dark for 4 s: enemies lose their lock and most of their fire passes through. |
| Passive | Stealth hull · 15% of hostile fire at you misses |
| Price | 16,200 credits + 16 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.
Lightwing

Stealth frigate · Assassin. Lightwing is a striker with a bolt main gun and 2,600 hull.
| Fleet role | Striker |
|---|---|
| Hull / shields | 2,600 / 1,200 |
| Speed | 66 |
| Main gun | bolt · 38 damage every 0.8 s · range 340 |
| Ultimate | Fade Strike (18 s): Vanish and reappear at the cursor: the arrival flash stuns and burns everything close. |
| Signature skill | Flash strike: Blink toward the cursor and stun everything where you appear. |
| Passive | Moon-sail · +10% speed |
| Price | 10,800 credits + 8 reactor cores |
How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.
Moonreaver

Crescent-blade cruiser · Blade dancer. Moonreaver is a striker with a bolt main gun and 3,500 hull.
| Fleet role | Striker |
|---|---|
| Hull / shields | 3,500 / 1,400 |
| Speed | 48 |
| Main gun | bolt · 46 damage every 0.95 s · range 360 |
| Ultimate | Crescent Spin (21 s): The two crescent blades whirl out: 320 damage to every enemy within 300, stunned for 1.2 s. |
| Signature skill | Lunar dash: Dash to the cursor blades-first: 240 damage and a 1 s stun where you stop. |
| Passive | Moonlit shields · recharge 30% faster |
| Price | 14,400 credits + 12 reactor cores |
How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.
Abyss Manta

Ray-wing strike cruiser · Diving hunter. Abyss Manta is a striker with a bolt main gun and 2,900 hull.
| Fleet role | Striker |
|---|---|
| Hull / shields | 2,900 / 1,300 |
| Speed | 64 |
| Main gun | bolt · 40 damage every 0.85 s · range 340 |
| Ultimate | Wingbeat Dive (20 s): The wings beat once and the ray dives through the cursor: 460 damage where it passes and a 1.5 s stun. |
| Signature skill | Stinger lash: The tail whips down your aim: 280 damage in a short line, and the venom corrodes for 3 s. |
| Passive | Abyssal glide · 8% less damage |
| Price | 13,500 credits + 12 reactor cores |
How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.