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The Hollow warships

The Hollow · Emptied hulls. Ships emptied by the thing beyond the Fracture. They do not talk, and they do not break.

Civilization trait, Dread presence: Enemy small craft within 400 of your capital deal 15% less damage. The trait applies whenever you fly one of their ships.

This civilization flies 3 warships: Hollow Ark, Requiem, Eclipse.

Hollow Ark

Hollow Ark, a void carrier of the The Hollow

Void carrier · Predator. Hollow Ark is a carrier with a missile main gun and 3,800 hull.

Fleet role Carrier
Hull / shields 3,800 / 700
Speed 42
Main gun missile · 30 damage every 0.9 s · range 320
Ultimate Unmaking Hunger (20 s): Tear the hull out of every ship near the cursor and feed on it.
Signature skill Gravity well: A sinkhole at the cursor pulls every enemy in and crushes them for 4 s.
Passive Hunger · every kill restores hull
Price 19,800 credits + 20 reactor cores

How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Missile: homing shots that hit much harder against targets already low on hull.

Requiem

Requiem, a void cathedral of the The Hollow

Void cathedral · Dread cathedral. Requiem is a vanguard with a missile main gun and 3,600 hull.

Fleet role Vanguard
Hull / shields 3,600 / 800
Speed 34
Main gun missile · 38 damage every 1 s · range 360
Ultimate The Last Bell (22 s): The cathedral tolls: 220 damage to every enemy within 460, and they flee for 4 s.
Signature skill Black candle: Drain the enemies near the cursor: 420 damage, half of it back as hull.
Passive Hollow choir · +4 hull/sec
Price 17,100 credits + 16 reactor cores

How to fly it. Vanguards hold the line. Go in first, take the attention of the enemy capitals, and use the power where the enemy is thickest. Missile: homing shots that hit much harder against targets already low on hull.

Eclipse

Eclipse, a singularity ring of the The Hollow

Singularity ring · Gravity well. Eclipse is an artillery with a plasma main gun and 3,400 hull.

Fleet role Artillery
Hull / shields 3,400 / 900
Speed 38
Main gun plasma · 32 damage every 0.9 s · range 340
Ultimate Collapse (22 s): The singularity in its ring is let loose at the target: everything within 380 is dragged in for 5 s, 90 damage a second.
Signature skill Event lens: Bend the light round the cursor: everything within 240 is disabled for 2 s.
Passive Event shield · shields recharge 30% faster
Price 16,200 credits + 14 reactor cores

How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.

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