The Hollow · Emptied hulls. Ships emptied by the thing beyond the Fracture. They do not talk, and they do not break.
Civilization trait, Dread presence: Enemy small craft within 400 of your capital deal 15% less damage. The trait applies whenever you fly one of their ships.
This civilization flies 3 warships: Hollow Ark, Requiem, Eclipse.
Hollow Ark

Void carrier · Predator. Hollow Ark is a carrier with a missile main gun and 3,800 hull.
| Fleet role | Carrier |
|---|---|
| Hull / shields | 3,800 / 700 |
| Speed | 42 |
| Main gun | missile · 30 damage every 0.9 s · range 320 |
| Ultimate | Unmaking Hunger (20 s): Tear the hull out of every ship near the cursor and feed on it. |
| Signature skill | Gravity well: A sinkhole at the cursor pulls every enemy in and crushes them for 4 s. |
| Passive | Hunger · every kill restores hull |
| Price | 19,800 credits + 20 reactor cores |
How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Missile: homing shots that hit much harder against targets already low on hull.
Requiem

Void cathedral · Dread cathedral. Requiem is a vanguard with a missile main gun and 3,600 hull.
| Fleet role | Vanguard |
|---|---|
| Hull / shields | 3,600 / 800 |
| Speed | 34 |
| Main gun | missile · 38 damage every 1 s · range 360 |
| Ultimate | The Last Bell (22 s): The cathedral tolls: 220 damage to every enemy within 460, and they flee for 4 s. |
| Signature skill | Black candle: Drain the enemies near the cursor: 420 damage, half of it back as hull. |
| Passive | Hollow choir · +4 hull/sec |
| Price | 17,100 credits + 16 reactor cores |
How to fly it. Vanguards hold the line. Go in first, take the attention of the enemy capitals, and use the power where the enemy is thickest. Missile: homing shots that hit much harder against targets already low on hull.
Eclipse

Singularity ring · Gravity well. Eclipse is an artillery with a plasma main gun and 3,400 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 3,400 / 900 |
| Speed | 38 |
| Main gun | plasma · 32 damage every 0.9 s · range 340 |
| Ultimate | Collapse (22 s): The singularity in its ring is let loose at the target: everything within 380 is dragged in for 5 s, 90 damage a second. |
| Signature skill | Event lens: Bend the light round the cursor: everything within 240 is disabled for 2 s. |
| Passive | Event shield · shields recharge 30% faster |
| Price | 16,200 credits + 14 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.