Veil Nomads · Scattered salvage clans. Their patchwork arks can bend distance. Their alliances are less predictable.
Civilization trait, Drift engines: Boost recharges 30% faster. The trait applies whenever you fly one of their ships.
This civilization flies 3 warships: Night Pilgrim, Wayfarer Ark, Veilrunner.
Night Pilgrim

Phase cruiser · Hit-and-run flagship. Night Pilgrim is a striker with a bolt main gun and 2,900 hull.
| Fleet role | Striker |
|---|---|
| Hull / shields | 2,900 / 1,100 |
| Speed | 64 |
| Main gun | bolt · 40 damage every 0.8 s · range 320 |
| Ultimate | Rift ambush (18 s): Jump toward your last order. A shockwave hits enemies on arrival. |
| Signature skill | Veil: Slip into the veil for 5 s: enemies lose their lock on you and their fire mostly passes through. |
| Passive | Phase engines · fastest capital |
| Price | 7,200 credits + 4 reactor cores |
How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.
Wayfarer Ark

Salvage carrier · Support carrier. Wayfarer Ark is a carrier with a plasma main gun and 3,500 hull.
| Fleet role | Carrier |
|---|---|
| Hull / shields | 3,500 / 900 |
| Speed | 39 |
| Main gun | plasma · 26 damage every 0.95 s · range 310 |
| Ultimate | Recovery swarm (25 s): Repair the fleet and deploy six armed salvage drones. |
| Signature skill | Tractor net: Tractor beams drag every enemy near the cursor together and grind them for 4 s. |
| Passive | Salvage crews · caches restore extra hull |
| Price | 10,800 credits + 8 reactor cores |
How to fly it. Carriers win by numbers: keep the hull out of the thick of it, launch the wing early and let the extra fighters soak fire for your squads. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.
Veilrunner

Solar-sail corsair · Fast raider. Veilrunner is a striker with a bolt main gun and 2,800 hull.
| Fleet role | Striker |
|---|---|
| Hull / shields | 2,800 / 1,000 |
| Speed | 68 |
| Main gun | bolt · 36 damage every 0.75 s · range 330 |
| Ultimate | Gate Wind (18 s): The sails catch the wind off the gates: you and every ally within 520 fly much faster for 7 s. |
| Signature skill | Mirage slip: Slip to the cursor through the veil and leave everything there slowed. |
| Passive | Mirage sails · 8% less damage |
| Price | 10,800 credits + 8 reactor cores |
How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Bolt: rapid fire that spins up the longer you keep shooting, and slows down again when you stop.