Aurelian Concord · Crystalline navigators. They remember the builders of the gates—and the reason the gates were sealed.
Civilization trait, Refraction lattice: Your capital’s shields recharge 1.5% faster every second. The trait applies whenever you fly one of their ships.
This civilization flies 4 warships: Aster Prism, Glass Oracle, Shardcrown, Mandala Wheel.
Aster Prism

Shield ark · Fleet guardian. Aster Prism is a support with a plasma main gun and 2,800 hull.
| Fleet role | Support |
|---|---|
| Hull / shields | 2,800 / 2,200 |
| Speed | 33 |
| Main gun | plasma · 32 damage every 1.05 s · range 330 |
| Ultimate | Sanctuary field (26 s): Restore shields and protect every ally for eight seconds. |
| Signature skill | Prism cleanse: Heal 12% hull across the fleet and wash off burns, slows, stuns and fear. |
| Passive | Prismatic lattice · double shield regeneration |
| Price | 9,900 credits + 8 reactor cores |
How to fly it. Support hulls make the whole fleet last longer. Stay near your squads, time the power for the moment a fight turns, and let escorts do the killing. Plasma: every hit leaves the target melting, so it takes more damage from everyone for a moment. Stacks.
Glass Oracle

Beam cruiser · Precision artillery. Glass Oracle is an artillery with a rail main gun and 2,600 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 2,600 / 1,450 |
| Speed | 43 |
| Main gun | rail · 56 damage every 1.1 s · range 420 |
| Ultimate | Refraction (22 s): A crystal beam chains through five enemy vessels. |
| Signature skill | Lens mark: Mark every enemy near the cursor: they take 30% more damage from everyone for 8 s. |
| Passive | Long-range beams · strong shield reserve |
| Price | 14,400 credits + 12 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.
Shardcrown

Orbiting-shard cruiser · Prism battery. Shardcrown is an artillery with a rail main gun and 2,700 hull.
| Fleet role | Artillery |
|---|---|
| Hull / shields | 2,700 / 2,000 |
| Speed | 42 |
| Main gun | rail · 48 damage every 1 s · range 400 |
| Ultimate | Refraction Storm (22 s): Every orbiting shard fires at once: a beam leaps between nine enemies, 300 damage each. |
| Signature skill | Shard wall: A wall of shards: you and every ally within 300 gain a shield worth 22% of hull. |
| Passive | Crystal lattice · shields recharge 50% faster |
| Price | 15,300 credits + 14 reactor cores |
How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.
Mandala Wheel

Counter-turning wheel cruiser · Wheel bastion. Mandala Wheel is a vanguard with a rail main gun and 3,800 hull.
| Fleet role | Vanguard |
|---|---|
| Hull / shields | 3,800 / 1,500 |
| Speed | 32 |
| Main gun | rail · 42 damage every 1.1 s · range 380 |
| Ultimate | Wheel of Ages (22 s): The three wheels turn as one: a wave 520 wide, 300 damage, and every system it touches goes dark for 1 s. |
| Signature skill | Spoke beam: One spoke of the wheel fires down your aim: 320 damage along a line 700 long. |
| Passive | Turning wheels · shields recharge 30% faster |
| Price | 16,200 credits + 14 reactor cores |
How to fly it. Vanguards hold the line. Go in first, take the attention of the enemy capitals, and use the power where the enemy is thickest. Rail: long, precise shots that land at once. The steadiest gun in the game.