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Iron Mandate warships

Iron Mandate · Machine-forged empire. Siege fleets built around armored reactors, spinal weapons and absolute obedience.

Civilization trait, Forged plating: Your capital takes 10% less damage from fighters and small craft. The trait applies whenever you fly one of their ships.

This civilization flies 3 warships: Obsidian Crown, Vigilant, Magnetar.

Obsidian Crown

Obsidian Crown, a dreadnought of the Iron Mandate

Dreadnought · Heavy artillery. Obsidian Crown is an artillery with a rail main gun and 4,600 hull.

Fleet role Artillery
Hull / shields 4,600 / 700
Speed 26
Main gun rail · 70 damage every 1.5 s · range 425
Ultimate Siege lance (23 s): A spinal lance deals heavy damage along a line through the enemy.
Signature skill Bastion protocol: Lock the plating down: big shields for you and every ally close by, plus a 5% patch.
Passive Siege armor · 14% damage reduction
Price 16,200 credits + 16 reactor cores

How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.

Vigilant

Vigilant, a missile destroyer of the Iron Mandate

Missile destroyer · Capital hunter. Vigilant is a striker with a missile main gun and 2,900 hull.

Fleet role Striker
Hull / shields 2,900 / 900
Speed 58
Main gun missile · 42 damage every 0.9 s · range 350
Ultimate Torpedo storm (19 s): Launch a homing torpedo barrage against up to six targets.
Signature skill Hunter-killers: Six homing torpedoes split across the ships nearest the cursor.
Passive Quick engines · rapid attack cycle
Price Starting ship

How to fly it. Strikers hit hard and move fast. Pick a target, close in, use the power and get out with a boost before the return fire lands. Missile: homing shots that hit much harder against targets already low on hull.

Magnetar

Magnetar, a twin-rail siege cruiser of the Iron Mandate

Twin-rail siege cruiser · Siege rail. Magnetar is an artillery with a rail main gun and 4,200 hull.

Fleet role Artillery
Hull / shields 4,200 / 750
Speed 30
Main gun rail · 64 damage every 1.4 s · range 460
Ultimate Magnetar Shot (24 s): The rails between its twin hulls fire a slug down the whole field: 640 damage along a line 1,300 long.
Signature skill Capacitor dump: A magnetic pulse at the cursor: everything within 260 is disabled for 2.5 s (capitals half as long).
Passive Twin hulls · 10% less damage
Price 16,200 credits + 14 reactor cores

How to fly it. Artillery wants range. Fight from the edge of your gun range, keep something between you and the enemy fighters, and spend the power on clumps of ships. Rail: long, precise shots that land at once. The steadiest gun in the game.

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